Blizzard has invested big money into the Overwatch League and other companies like Valve and Riot have also invested plenty into building up the eSports leagues based around games like Dota 2 and League of Legends. The eSports aspect is also important because it's a market sector that many big publishers are pursuing at the moment. ![]() Epic was able to accrue more than 30 million players from the summer of 2017 to the beginning of 2018, reviving the loot-and-build shooter after it had a slow restart when it launched for home consoles and PC. ![]() This actually isn't a bad plan, given that Epic Games did the same thing with Fortnite, bringing in a ton of more casual gamers once the Battle Royale mode went free-to-play.
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